WHAT IS EXTENDED REALITY?
Extended Reality (XR) is a combination of human and
computer-generated graphical interaction that is actually a virtual
environment. In basic terms, the extended reality is a superset of augmented
reality (AR), virtual reality (VR), and mixed reality (MR). By bringing it all together, XR can reveal a wide new
spectrum of opportunities across real and virtual environments. To understand better what extended reality is, let's
start by looking at the definition of the three components we mentioned.
1.
Augmented Reality: Augmented
reality does not put us in any virtual or computer-generated graphics, rather
it just creates a sense of illusion in digital gadgets. Users still have access
to the real world and can fully interact in both dimensions. One example of
augmented reality is the filters that we see in many applications, they only
create the illusion that they are there, but they are not.
2.
Virtual Reality:
It is a 3D environment completely created using computer technology where users
can fully immerse themselves in a simulated reality using dedicated headsets,
haptic touch, and even environmental feedback. VR is able tocan generate realistic
images and sounds that engage the user's five senses in the virtual world,
similar to real life.
3.
Mixed Reality:
Mixed reality is a combination of AR and VR where you can interact with the
digital and real world at the same time. Users can visualize their surroundings
in special MR devices. For example, deploying an MR device will give you a view
of your entire surroundings. You can do whatever you want, throw the ball,
close the windows, etc. which will be digitally in your MR headset, but in
reality, things will stay as they are.
APPLICATIONS OF EXTENDED REALITY:
1.
Sales: Companies can promote their
product through XR and can give their users an experience of their products.
This can be beneficial because companies will have to spend less on their
advertising.
2.
Real Estate: Suitable housing can be
easily found with a short guide using XR, and owners can also find potential
buyers from various other locations, as there will be no need to physically
browse. The role of brokers would be eradicated in such a scenario.
3.
Education: The use of XR can benefit
the industry. Students all over the world can find and choose the right
universities and study in their location. Anyone could use this technology to
study at any institution around the world.
4.
Work from Home in Remote Areas: Employees
can imagine the living environment of their office or workplace and can
participate in meetings from their homes and also instruct others how to work
from their homes. Especially when the area is remote and difficult to work
with, XR can be used so work can be done from home.
CHALLENGES OF EXTENDED REALITY:
1.
Cost: Since XR is a relatively new
form of technology, there may be higher initial development and equipment costs
compared to other traditional technologies. Developing compelling content for
XR users, for example, requires time and support from developers involved in
the technology, while users must seek out interfaces such as VR headsets and
motion sensors.
2.
User Experience: Experts say that in
one day users can use VR headsets for 10-11 hours a day. However, users still
experience some health problems from using these headsets for shorter periods, including motion sickness, eye strain, and headaches.
3.
Hardware Issues: The interfaces
needed to access advanced technologies, devices, and interfaces, still face several challenges in accurately displaying visuals. Improvements can be
expected as adjacent technologies such as 5G and edge computing also see
progress, helping the XR to become increasingly complex.
USES OF EXTENDED REALITY:
1.
Entertainment: The immersive
experiences enabled by XR open up the opportunity for music, sports, and, other
entertainment events to become even more engaging and immersive, while fans can
access an endless catalog of events from the comfort of their own home using a
VR headset.
2.
Health Care: XR technology can offer
better analytics for medical industry professionals and offers training
opportunities for surgery, diagnosis, and treatment.
3.
Tourism: Prospective travelers can
view sites and infrastructure such as landmarks and hotels before committing to
purchase tickets to their preferred destination.
FUTURE SCOPE:
A recent survey revealed that more than a whopping 60
percent of respondents believe that Extended Reality will become mainstream within just the next five years. This shows how quickly this technology is
developing and how readily the public is ready to accept it once it is ready
and available on the market.
Indeed, Extended Reality has many uses and could be
used in all kinds of fields such as retail, real estate, marketing, training,
entertainment, and more. It can also be used by the best UI UX design services.
This technology has the potential to completely change the way we live our
daily lives because it will change our very perception of reality.
CONCLUSION:
XR is undoubtedly an interesting way to make the real
world more exciting. This technology is slowly being worked on to help connect
physical reality with the virtual world. Along with improved display and
immersive interaction for gaming users, XR also opens up possibilities for
education, sports, and healthcare.
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