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THE VIRTUAL AGE

                                    METAVERSE

What is the metaverse?

It's a combination of multiple technology elements that users "live" in the Digital Universe, such as virtual reality, augmented reality, and video. Metaverse supporters expect users to work, play and connect with friends, from concerts and conferences to virtual tours around  the world.

When can we expect to see it?

Mark Zuckerberg,  CEO of the newly named Meta (formerly Facebook), estimates that it will take five to

ten years for the main features of the Metaverse to become mainstream.

However, the Metaverse aspect still exists today. Ultra-fast broadband speeds, virtual reality headsets,

and always-on online worlds are already up and running, but not everyone can access them.

                                                                                                                      

Hardware

Metaverse access points  include general-purpose computers and smartphones, as well as augmented reality (AR)

mixed reality, virtual reality (VR), and virtual world technologiesReliance on VR technology

limits the development of the Metaverse and is widely adopted.

High quality graphics and portability are lacking due to the limitations of portable hardware

and the need to balance cost and design.Lightweight wireless headsets struggle to achieve

the pixel density of the Retina display required for visual immersion , but the more

powerful models are wired and often bulky. Another concern about the widespread adoption

of this technology is cost, with consumer VR headset prices ranging  from $ 300 to $ 3,500 as of 2022. 

Current hardware development focuses on overcoming the limitations of

VR headsets and sensors and increasing the immersiveness of tactile technology.

Software

The standardized technical specifications for Metaverse implementations have not been widely adopted,

and existing implementations rely primarily on proprietary technology. Interoperability is an important

concern in Metaverse development, driven by transparency and privacy concerns. There were several

standardization projects for virtual environments.

In an interview with Wired in January 2022, Second Life creator Philip Rosedale described Metaverse as a

three-dimensional internet inhabited by living people. did. Universal Scene Description is a  3D computer

graphics replacement specification created by Pixar and supported by Blender, Apple's Scenekit, and Autodesk 3ds Max. Technology company NVIDIA announced in 2021 that it will introduce the

US dollar into its Metaverse development toolsOpenXR is an open standard for accessing virtual and augmented reality devices and experiences.

It has been adopted by Microsoft for HoloLens , the  Oculus Quest metaplatform, and SteamVR  Valve.


Example:

Roblox- Founded in 2004, the platform has a number of user-created games, including role-playing services

such as Bloxburg and Brookhaven that allow users to build homes, work, and play  scenarios.

Roblox is now worth more than $ 45 billion after it was released this year. 

On the day of the IPO in March, Roblox founder and CEO David Baszucki thanked everyone who

helped bring the platform "one step closer to realizing the vision of  #Metaverse." Did.

Roblox then partnered with skateboard shoe maker Vans to create Vans World.

This is a virtual skateboarding park where players can wear fresh Vans gear and has opened a

limited Gucci Garden where they can  buy clothing and accessories and buy virtual products. 


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